The state and future of animation

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Re: The state and future of animation

Post by GeffreyDrogon » November 21st, 2021, 3:57 pm

I do recall seeing All Dogs Go to Heaven and Thumbelina, but I barely remember the latter.

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Re: The state and future of animation

Post by Daniel » November 22nd, 2021, 1:54 pm

I remember seeing the sequel to Dogs in theaters. Of course I loved it. Not as much as the original, but darn close. ;)

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Re: The state and future of animation

Post by Ben » November 22nd, 2021, 5:17 pm

You’re…messing with us, aren’t you.

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Re: The state and future of animation

Post by Daniel » November 22nd, 2021, 5:33 pm

It's a mess, but you know the power of nostalgia. ;)

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Re: The state and future of animation

Post by Ben » November 22nd, 2021, 7:55 pm

Yes, nostalgia is a very powerful thing. Why, sometimes in life, it’s the only thing we have…

Or, er, something like that…! ;)

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Re: The state and future of animation

Post by EricJ » November 23rd, 2021, 12:12 pm

Yes, the sequel played theaters. Until Delgo came along, All Dogs 2 also set one of the records for the LOWEST wide-release opening-weekend gross in theater history...But, it did play them.

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Re: The state and future of animation

Post by droosan » November 23rd, 2021, 12:56 pm

As with the An American Tail and The Land Before Time franchises, Don Bluth had no involvement with the All Dogs Go To Heaven sequels. So, he can't be blamed for that low box office record! :P

--------------

I very much wanted to like Thumbelina, when I saw it during its theatrical release .. but even Carol Channing was unable to save that mess. :cry:

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Re: The state and future of animation

Post by GeffreyDrogon » November 30th, 2021, 3:21 pm

Why is Don Bluth so hard for other animators to work with?

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Re: The state and future of animation

Post by Farerb » November 30th, 2021, 3:42 pm

You can find the answer to that here.

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Re: The state and future of animation

Post by GeffreyDrogon » November 30th, 2021, 8:47 pm

I can't help that many older animators and fans of traditional animation think that CGI is a work of the devil. I understand that there's a lot of bad CGI works out there, but I can't draw well, and shutting down Pixar and taking Blender offline sound bad.

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Re: The state and future of animation

Post by Ben » November 30th, 2021, 10:42 pm

I will be sorry to see Pixar go, yes.

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Re: The state and future of animation

Post by GeffreyDrogon » December 1st, 2021, 9:23 am

I like animation, but I wish it wasn't split into two camps: People who dismiss everything animated as kids' stuff, and purists who think traditional animation is good, and CGI bad.

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Re: The state and future of animation

Post by Ben » December 1st, 2021, 10:54 am

That’s…three, isn’t it? ;)

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Re: The state and future of animation

Post by droosan » December 1st, 2021, 11:34 am

Not to mention that not a single one of the notions listed in the last couple posts reflects the viewpoint of anyone who regularly posts here. :|


The current state of the animation industry is just fine, thanks. The future looks to be quite grand, as far as I can tell. 8)


Certainly, there's good and .. 'not-so-good' stuff being made. This has always been the case.

Yes, there are some folks 'elsewhere' on the internet who gripe & complain (sometimes LOUDLY) about anything and/or everything being made. Again, it was ever thus. And -- IMHO -- few of those complaints are worth any attention. :P

:arrow: Find the stuff you enjoy, and don't worry what anyone else thinks of it.


There's much to appreciate about CG animation. Lots to love about traditional animation. And stop motion, or puppetry, etc.

Plenty of content out there for kids, sure .. but there's also stuff aiming for more general and/or sophisticated audiences.


I've enjoyed the turns this thread has taken, on occasion .. but -- as was said by several of our regular posters, early-on -- 'doom & gloom' isn't AV's style. :mrgreen:

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Re: The state and future of animation

Post by GeffreyDrogon » Yesterday, 3:16 pm

Why is Indian animation struggling so much, and will it ever break out in the United States? There's been many attempts by Indian animation studios to make something that would appeal to wide audiences, but why hasn't anything from that continent been successful in the rest of the world, especially in the United States?

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