Daniel wrote:I think Back at the Barnyard looks better and closer to its movie (Barnyard) than the Penguins do from their respective appearances, be it the Mad films or their X-Mas short.
That's partly because the
Barnyard movie was made with the TV series in mind (director/creator Steve Oedekerk wanted to repeat the formula which had worked for
Jimmy Neutron: use the movie to 'springboard' directly into a TV show).
The character and environment assets for
Barnyard were designed to be used in a Softimage pipeline, primarily because the Indian studio (which had already been selected to produce the
Back at the Barnyard series) was set-up for Softimage. Thus, the models and rigs used on the TV show are largely the same as the ones used in the film.
Also helpful toward ensuring a consistency between the
Barnyard movie and the TV series was the fact that O-Mation retained a small part of the movie's key artist staff (after the movie's completion) to create 'episode-specific' designs & assets for the show .. which were then given over to the studio in India, where the animation is done.
By contrast, I rather doubt that there are many artist personnel in common between the
Madagascar movies and the
Penguins TV series. It's also doubtful that there is much consistency between the animation and rendering pipelines for either project; TV series budgets and schedules tend to be brutally small by comparison with an animated feature (on a 'dollars-per-screen-minute' scale) .. so, less-complex animation rigs and quicker render times are a necessity.
The realistic fur, feather, and cloth simulations which give the
Madagascar movie characters much of their 'warm fuzziness' appeal are simply not cost-effective on a TV budget (we used fur sparingly in the
Barnyard movie because we knew it could not be replicated effectively in the TV show). The lighting and shading for the TV show is likewise 'simplified' from what is seen in the features. The tendency for shadows to be a bit sharper, and to actually fall into blacks, is responsible for much of the 'cheapness' some have perceived. This is because it
is a cheap method of shading; the computing power to fill-out and soften those shadows with radiosity simulation is not worth the substantial extra render time it would require.
Where
The Penguins of Madagascar premiere episode really shines is in its animation, which -- while not quite as 'refined' as its feature-length cousin -- retains much of the zingy 'pop-and-snap' motions which make the Penguins so much fun to watch in the first place. Compare it to other 'made-for-TV' full-CG fare, and you'll see it's really quite nice. The sound design is also excellent; the 'zing-zoom-swish' effects the Penguins make as they move compare very favorably with what we're used to seeing in the features. I also got a giggle out of the timing for the deflated 'squeak' made by Kowalski's pen, when Skipper tells him that Doris the Dolphin doesn't 'like' him.
BTW, one of the reasons
A Christmas Caper looks so nice is because its crew
was composed of many of the same Dreamworks artists who had worked on the feature, and because its model, render and shading pipelines
were basically the same which had been used for the films. That it was roughly a quarter of the running-time of a
single Penguins TV episode also helped its economy of scale. :idea: